
effect: shaders/solid/solid.fx
{
  solver: solver/material.slv;

  technique
  {
    depth: shaders/solid/solid_depth.prog;
    diffuse: shaders/solid/solid_pf.prog;
  }

  technique
  {
    depth: shaders/solid/solid_depth.prog;
    diffuse: shaders/solid/solid_pv.prog;
  }

}


